Quick answer: the captured English story menu contains 36 challenges: six for the Prologue and six for each of Chapters 1–5. The list below transcribes every visible card. The source does not display an exact build number, so treat it as a release-period menu snapshot rather than a guarantee that future patches keep every line unchanged.
How story challenges work
The campaign lets Michael complete a fixed main objective through a more open sequence of actions. A challenge adds a narrower rule, such as reaching the end without alerting an Orderly. Finishing the chapter and satisfying the extra condition are related checks, but they are not the same task.
Complete captured challenge list
Each line below follows the capitalization and wording visible in the English UI. The six menu frames cover all 36 numbered cards. They do not establish the current reward attached to each card, the exact build, or an independently reproduced completion route.
Prologue — Escape from Smith's Grove
| # | Challenge condition |
|---|---|
| 1 | Terrify an Orderly and cause him to flee. |
| 2 | Grab and Execute 3 Orderlies with bare hands. |
| 3 | Execute an Orderly with the Telephone Pole. |
| 4 | Throw an Orderly to his death. |
| 5 | Complete the chapter without alerting any Orderlies. |
| 6 | Kill or drive away every Orderly before you escape. |
Readable menu frame at 0:10 in the reviewed all-challenges video. Exact build and capture platform were not shown.
Chapter 1
| # | Challenge condition |
|---|---|
| 1 | Kill everyone inside the Rabbit in Red. |
| 2 | Use shove to stumble a Biker off balance. |
| 3 | Kill any target with the Broken Pool Cue. |
| 4 | Execute a Biker with a context execution. |
| 5 | Kill any target with a thrown cleaver. |
| 6 | Kill three Residents in the chapter. |
Readable menu frame at 8:21 in the reviewed all-challenges video. Exact build and capture platform were not shown.
Chapter 2
| # | Challenge condition |
|---|---|
| 1 | Execute Tanya using the cash register. |
| 2 | Execute Rachel using an environmental kill. |
| 3 | Grab and execute Slab while he's peeing. |
| 4 | Temple Stab Eric in the hardware store stockroom. |
| 5 | Kill all 3 of Rachel's friends. |
| 6 | Complete the chapter without alerting anyone. |
Readable menu frame at 11:59 in the reviewed all-challenges video. Exact build and capture platform were not shown.
Chapter 3
| # | Challenge condition |
|---|---|
| 1 | Use Campfire Kill to execute Jennifer. |
| 2 | Use Weight Bench Kill to execute Thomas. |
| 3 | Use Motorcycle Kill to execute Marcus. |
| 4 | Kill both Gloria and Keith. |
| 5 | Kill 3 targets with a Wood-Axe. |
| 6 | Kill all Residents in the neighborhood. |
Readable menu frame at 19:13 in the reviewed all-challenges video. Exact build and capture platform were not shown.
Chapter 4
| # | Challenge condition |
|---|---|
| 1 | Strangle Annie in the Car. |
| 2 | Pin Bob to the Wall in the kitchen. |
| 3 | Kill Lynda with telephone while wearing the Sheet. |
| 4 | Kill a Resident with a Bloodthirsty execution. |
| 5 | Fully Stalk Bob and Lynda while they make out in living room. |
| 6 | Complete the Chapter matching the film's plot. |
Readable menu frame at 27:01 in the reviewed all-challenges video. Exact build and capture platform were not shown.
Chapter 5
| # | Challenge condition |
|---|---|
| 1 | Use Blackout to disable 2 cop flashlights at once. |
| 2 | Kill a Cop with a Pitchfork Execution. |
| 3 | Kill at least 3 other Residents before escaping. |
| 4 | Fully Stalk any police in the Wallace's house. |
| 5 | Escape without Loomis detecting you. |
| 6 | Destroy any police car before you escape. |
Readable menu frame at 36:20 in the reviewed all-challenges video. Exact build and capture platform were not shown.
What story rewards are officially named
| Officially named category | Source scope | What is not established |
|---|---|---|
| Additional lore, new executions, and gameplay scenarios | IllFonic’s single-player overview groups secondary challenges and collectibles together. | Which exact task grants which item or scene. |
| Exclusive multiplayer cosmetics | The same overview says challenges and collectibles can unlock them. | That every challenge awards a cosmetic. |
| Alternate outfits and unique cosmetics | IllFonic’s progression overview associates these with optional story challenges. | A complete current reward table. |
| A legendary look for completing every single-player challenge | Official progression material describes a collection-wide completion reward. | The current name, appearance, per-platform parity, or unlock screen. |
What every challenge guide must show
- The exact condition. We quote or transcribe the challenge card instead of paraphrasing a nearby main objective.
- The relevant route state. Patrol direction, objective markers, and interaction prompts matter more than invented fixed seconds.
- A visible completion cue. A route is not treated as complete simply because the player reached the next room.
- Failure evidence. Creator commentary and suspected bugs stay labeled until the cause is reproduced or officially documented.
Start with the documented route
Prologue Challenge 5 has a dedicated page because four reviewed videos expose route decisions, objective states and one visible failed result. None shows an unchecked card becoming newly checked after the same uninterrupted run, and no exact build or capture platform is visible. The guide therefore remains a source-attributed route comparison rather than verified current-build completion proof.
Challenge FAQ
How many story parts are shown?
Reviewed menu footage shows six selections: the Prologue followed by Chapters 1–5.
Are challenges the main objective?
No. The main chapter has a core objective; secondary challenges add separate optional conditions.
Does every challenge award a cosmetic?
That is not confirmed. IllFonic names lore, executions, scenarios, outfits, unique cosmetics, and possible multiplayer cosmetics at the collection level, but does not map a cosmetic to every challenge.
Are all 36 challenge conditions captured?
Yes, in one readable English menu sequence. The exact game build is not displayed, so future patches still need a fresh comparison.
Sources and evidence
- IllFonic: single-player story overview
- Bryce Games: All Story Challenges Guide, six readable menu frames used for the 36-card transcription; exact build and platform not shown.
- Four-video Challenge 5 review with timestamped captions, 12 overlapping sections and 71 retained frames, checked September 12, 2026.
