Quick answer: the captured English story menu contains 36 challenges: six for the Prologue and six for each of Chapters 1–5. The list below transcribes every visible card. The source does not display an exact build number, so treat it as a release-period menu snapshot rather than a guarantee that future patches keep every line unchanged.

How story challenges work

The campaign lets Michael complete a fixed main objective through a more open sequence of actions. A challenge adds a narrower rule, such as reaching the end without alerting an Orderly. Finishing the chapter and satisfying the extra condition are related checks, but they are not the same task.

Complete captured challenge list

Each line below follows the capitalization and wording visible in the English UI. The six menu frames cover all 36 numbered cards. They do not establish the current reward attached to each card, the exact build, or an independently reproduced completion route.

Prologue — Escape from Smith's Grove

#Challenge condition
1Terrify an Orderly and cause him to flee.
2Grab and Execute 3 Orderlies with bare hands.
3Execute an Orderly with the Telephone Pole.
4Throw an Orderly to his death.
5Complete the chapter without alerting any Orderlies.
6Kill or drive away every Orderly before you escape.

Readable menu frame at 0:10 in the reviewed all-challenges video. Exact build and capture platform were not shown.

Chapter 1

#Challenge condition
1Kill everyone inside the Rabbit in Red.
2Use shove to stumble a Biker off balance.
3Kill any target with the Broken Pool Cue.
4Execute a Biker with a context execution.
5Kill any target with a thrown cleaver.
6Kill three Residents in the chapter.

Readable menu frame at 8:21 in the reviewed all-challenges video. Exact build and capture platform were not shown.

Chapter 2

#Challenge condition
1Execute Tanya using the cash register.
2Execute Rachel using an environmental kill.
3Grab and execute Slab while he's peeing.
4Temple Stab Eric in the hardware store stockroom.
5Kill all 3 of Rachel's friends.
6Complete the chapter without alerting anyone.

Readable menu frame at 11:59 in the reviewed all-challenges video. Exact build and capture platform were not shown.

Chapter 3

#Challenge condition
1Use Campfire Kill to execute Jennifer.
2Use Weight Bench Kill to execute Thomas.
3Use Motorcycle Kill to execute Marcus.
4Kill both Gloria and Keith.
5Kill 3 targets with a Wood-Axe.
6Kill all Residents in the neighborhood.

Readable menu frame at 19:13 in the reviewed all-challenges video. Exact build and capture platform were not shown.

Chapter 4

#Challenge condition
1Strangle Annie in the Car.
2Pin Bob to the Wall in the kitchen.
3Kill Lynda with telephone while wearing the Sheet.
4Kill a Resident with a Bloodthirsty execution.
5Fully Stalk Bob and Lynda while they make out in living room.
6Complete the Chapter matching the film's plot.

Readable menu frame at 27:01 in the reviewed all-challenges video. Exact build and capture platform were not shown.

Chapter 5

#Challenge condition
1Use Blackout to disable 2 cop flashlights at once.
2Kill a Cop with a Pitchfork Execution.
3Kill at least 3 other Residents before escaping.
4Fully Stalk any police in the Wallace's house.
5Escape without Loomis detecting you.
6Destroy any police car before you escape.

Readable menu frame at 36:20 in the reviewed all-challenges video. Exact build and capture platform were not shown.

What story rewards are officially named

Officially named categorySource scopeWhat is not established
Additional lore, new executions, and gameplay scenariosIllFonic’s single-player overview groups secondary challenges and collectibles together.Which exact task grants which item or scene.
Exclusive multiplayer cosmeticsThe same overview says challenges and collectibles can unlock them.That every challenge awards a cosmetic.
Alternate outfits and unique cosmeticsIllFonic’s progression overview associates these with optional story challenges.A complete current reward table.
A legendary look for completing every single-player challengeOfficial progression material describes a collection-wide completion reward.The current name, appearance, per-platform parity, or unlock screen.

What every challenge guide must show

  1. The exact condition. We quote or transcribe the challenge card instead of paraphrasing a nearby main objective.
  2. The relevant route state. Patrol direction, objective markers, and interaction prompts matter more than invented fixed seconds.
  3. A visible completion cue. A route is not treated as complete simply because the player reached the next room.
  4. Failure evidence. Creator commentary and suspected bugs stay labeled until the cause is reproduced or officially documented.

Start with the documented route

Prologue Challenge 5 has a dedicated page because four reviewed videos expose route decisions, objective states and one visible failed result. None shows an unchecked card becoming newly checked after the same uninterrupted run, and no exact build or capture platform is visible. The guide therefore remains a source-attributed route comparison rather than verified current-build completion proof.

Challenge FAQ

How many story parts are shown?

Reviewed menu footage shows six selections: the Prologue followed by Chapters 1–5.

Are challenges the main objective?

No. The main chapter has a core objective; secondary challenges add separate optional conditions.

Does every challenge award a cosmetic?

That is not confirmed. IllFonic names lore, executions, scenarios, outfits, unique cosmetics, and possible multiplayer cosmetics at the collection level, but does not map a cosmetic to every challenge.

Are all 36 challenge conditions captured?

Yes, in one readable English menu sequence. The exact game build is not displayed, so future patches still need a fresh comparison.

Sources and evidence